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Hello, I am Sidharth and I am a Game Developer; how it feels crushing your own dreams to journey of finding your vision again and building a game development studio and a YouTube Channel. Ask Me Anything!

Hello everyone, I hope you are having a good day.

Video games have always fascinated me and my little brother since childhood. When my parents used to go to work, video games were the only getaway for us. We used to play for long hours and hours. And that's when.... you can say that seed of creation was sowed.

Fast forward to 2013, this is where I began our game development journey (short of). I with my brother started doing some freelance work and started providing 2D assets for games. And one lucky day I twisted my ankle and torn the ligament while playing. I was bed ridden for couple of weeks and that's when I discovered Unity (free game engine used to develop games). And this is where we started developing our own games.

Two years later, in 2015, I joined university and during this period also we were working on a title. My vision was always to build my own independent game development studio. But only couple of months later in college, I was introduced to 3D modeling and sculpting and trust me, looking at those 3D modeling stuff is just another level of fascination so I started to get drawn to it and slowly started leaving game development.This is where my vision started to get blurry. I started putting more time in 3D modeling and less time to developing our game. There came a point where I totally halted development of our game and just focused on 3D modeling.

In end of 2017, I got an internship in a 3D Scanning and Cleaning start-up so I moved to another town with my 2 buddies, I spent couple of months working there but during this period my health started to go down and I started experiencing major health issues. I was diagnosed with chronic health disease, Ulcerative colitis. According to medical science there is no cure for it and I was on heavy meds. But I knew something must be there so I spent next 2.5 years of my life healing myself and during this time I got more involved into family business of medicine (which was in havok for sometime) and less involved in my creative work.

At this period, I was completely lost from track of career and life. I didn't know what to pursue anymore, whole day was spent in fighting and curing the disease, depression, the symptoms and anxiety.

By the end of 2018, early 2019, the business was pretty much back on track and I started following some inspiration speakers, people who have been successful even after failing multiple times. I started reading about them, studying their life and how they structured their life back together. To name a few, Tom Bilyeu (Impact Theory), Brian Ross (London TV), Gary Vee, Simon Sinek, Thomas Brush (founder of Atmos Games and creator of game called Pinstripe), Elon Musk, Hideo Kojima (the most acclaimed game designer) and many more people. This is where I realized what was the vision of my life all along, what was my vision back in 2015. So I decided to pick myself back up again and walk down the road to my vision.

While writing this, I am working on development of our first commercial game and I have started my YouTube channel on Game Development where I help anyone who is looking to kick-start their game development journey by sharing Tutorials on game development for beginners (mostly), tips N tricks and game design talks. And help them in avoiding the mistakes I have made during my journey. You can find my YouTube channel here > Sid Makes Games

If you are interested into game development as a career or just as a hobby. You can join me on Discord server and we can talk about everything related to game development >>>

My vision is to run the best (not the biggest) independent game development studio in India.

I will love to have some conversation with you guys so Ask Me Anything! :D

Oh, by the way, my proof >>> for AMA

October 20th 2019
interview date

How's the ulcerative colitis recovery going?


Hey, thank you for asking.

With super support from my family and my friends and everyone. I have managed to completely cure it.

We even did Endoscopy again and there was no trace of Ulcerative Colitis now :D

So basically I am healed from it now


How expensive is your computer?


Hey, right now the system I am using costed me 80,000 INR so that's roughly 1125 USD. I bought it back in 2015 :)


How do game devs sustain themselves while making a game? With and without investors. And what would happen if the imvestors dont get their cash back?


That's the biggest challenge if you aim to run an independent game development studio.

Like /u/Lethandralis mentioned

Either you keep your job and develop your game in other time coz having financial security is important.

Or you are a freelancer, so you can get revenue from their. If you are a studio then you can have contract with other studio to provide assets for them in any form, either code, art or design.

If you manage to find a good niche audience for your game, you can launch a kickstarter and get funding from there.

What would happen if investors don't get their cash back, it is generally mentioned in the contract but in most of the case they just lose their money. So you go on to find a new investor for your next game


Hello! I'm kinda at same crossroads myself, undecided between video game design or being a historian. I was wondering when developing a game, where do you really start?

Thank you for your time, and I'll be sure to definitely check out your channel!


Agree with /u/TheBoyWhoCriedDibs

Just start developing, it all starts with an idea.

Refer to my answer above:

These both answers will give you general idea where you should start and what you should look forward to.

If you have any other doubt then surely ping me :D


What is your favorite game?


Hey man, if you ask me in terms of indie games then Ori and the Blind Forest is my most favorite game.

It is so well balanced in every aspect of game design. From story to art to music to gameplay. Everything works so good with each other.

If you haven't played it then you need to play it for sure.

PS: Sequel of it is also coming next year in February


Thanks for doing an AMA!

How exactly have you started structuring your time to get back into game development after your recovery? Did you have any problems of motivation, did you solve that through the motivational speakers?

I had a rough summer for my health and had to have my gallbladder removed. I’m having a hard time returning to life-as-usual after recovery. I suppose that’s part of recovery though!



Yes, so I actually spent quite some time figuring out what will be right path for me and how to structure everything. In beginning I thought to start a podcast on video games and game development but then I noticed that there are many aspiring game developers who have a lot of doubts and not really people are shedding proper light on their questions or guiding them. Another thing I noticed is how little people in India are aware of what actually game development looks like even if they are aspiring game dev, they have doubts and just focusing on developing games for sake of developing them and not really studying what exactly makes those games great.

So that's where I shifted my focus from podcast to starting with a YouTube channel where I can share much more information and more content and help out more aspiring developers and anyone who is looking to kick-start their game dev journey.

I spent identifying where my whole day goes and where I am really wasting time and how to tackle it. This was my first step in structuring my time. After that I realized how overwhelmed I was feeling whole time so I ended up doing nothing. So this is somewhere I started to follow people who are killing their time management game, that's Elon Musk. And I started to keep a To-Do list and a whole you can say online journal to track everything.

"You know what they say, you cannot improve what you cannot measure."

I used Microsoft To-Do list to keep in check my regular day task and I use Notion to keep track of my.. you can say long term plans. Notion works like my second brain. I put everything I have to do in long term and plan for it there.

It's not like I am perfect at it, I still slack off here and there sometimes... many times but still I am doing better than previous 2-3 years of my productivity graph.

Did you have any problems of motivation, did you solve that through the motivational speakers?

Yes, of course I faced real challenge with motivation and doing anything and that is really just core of human to stay in safe zone specially when there is no deadline. You should definitely watch Inside the Mind of Master Procrastinator . Definitely I solved it through motivational speakers, they all are not motivational speakers. These are just people who inspire me in a way or another.

And just to give you an idea, I struggled for quite a long before really making up my mind and getting back on track of life.

That's sad to hear that you had to get your galbladder removed. I hope you are doing much much better now. Yes, it is actually part of recovery. If you ever need any help or guidance or just need to talk about anything just ping me :D

I will be more than happy to help you in any form


Thanks for your story. I wish you the best! I do music production and love making video game music. Only have a couple of jobs under my belt. I live in the Midwest and want more work and new challenges. Any advice on finding more work like that?


Oh wow, that's great man. Game developers are always looking for some good composers who can make perfect music for their game. Can you also link me your portfolio or something.

And to find some work, you can join this Facebook group which is very useful called Indie Game Developers , you can share your work here. And you can post you are looking for work in this group Gaming Industry Talent


What is the most common mistake you've seen budding developers make?


Very good question man, the most common mistake I have seen budding developers make is they want to make their first game the very best game of their life and coz of this reason they overshoot the scope of project which is totally out of their current skill set and knowledge.

They start working on it and very quickly loose interest in it and jump onto next project whose scope again is overshoot. Nobody likes the advise to start small but that's the best advise you can agree on.


Hello Sidharth! I found your story very interesting, and I hope to see the results of your hardwork someday.

Would you mind telling me a bit about where you draw your inspirations from as a game designer, are there any game studios or artists you really look up to in particular?


I am glad man :)

I am not sure but I think you confused between a game designer and game art. So I am going to answer our inspiration for both art and design.

Art is always handled by my brother and if you ask for his inspiration while creating assets for games, it majorly comes from the old classic hit games and we try to blend that with modern look. We try to aim for more detailed/defined art style rather then creating assets in pixel art. If I give you an example of what type of art inspires our work, Hollow Knight will be a good example from the recent games. Shank and Mark of the Ninja are also good examples.

But we like to make games more on hand drawn animation rather than using bone animation.

And for the design, I always tend to take inspiration from major hit titles (could be from NES games time, could be from recent) in the same category we are developing a game. For instance if I give you an example, we are working on a beat'em up game so for design of it I will be taking inspiration from games like Double Dragon, TMNT 3, Mighty Final Fight, River City Ransome, just to name a few.

Look and study what makes those game so loved and see if I can fit that part of game design into our game. But it is always little challenge of not going over board while adding new mechanics or systems in game. It is easy to overshoot the scope of your project always.


Why do an ama if you are in the same boat as literally every other budding indie game dev? I just don’t see how you could answer any real questions in depth just yet. I mean you didn’t even give your specs when asked. Just said it was a rather inexpensive build from 2015. Good luck random dude, but I doubt there is much to learn from you just yet.


I understand what you are trying to say. But I believe it is always good to share your story. It is not necessary that it is for everyone to hear but there are chances that there are people who are going through what I went through for 3 years. They are feeling lost and don't know what to look forward to or how to rail back their life.

It takes a lot of bravery to step up again specially when the past version of yourself was full of self doubt and fear has engulfed you badly.

Of course I agree I haven't developed anything huge yet either but I definitely am trying after being shook off badly and that also by not anyone else but myself. It takes a certain mindset to accept your fears and overcome them.

The guy asked me how expensive is my system, he didn't ask for specs. I might have get it wrong though, maybe he meant to ask specs but used different words, maybe he just wanted to know the price.


Dear Sidarth,

Glad to see that you've recovered from the hole in your life. My personal greatest fear is to strike out as an enterprising fellow in a financially unstable field (i.e startups) and then falling into depression, disease, or some other kind of bad rut that I cannot get out of.

I apologize for potentially bringing up bad memories, but could you describe the last few days of your rut before you started to recover? How did it felt like when you managed to find a light at the end of the tunnel, and why did you take it? What was every day like before? And so on.

My hope is that reading about your experience would help alleviate my fears even if just by a smidgen.

Thank you.


Oh man, yes that definitely brought some memories back. You see I was only 21 years old when I was diagnosed and doctors sentenced me on heavy meds for entire life. Although they started with minimum dose but that was even taking 3 pills a day of 1200-1500 power (or whatever they call it) and if this medicine didn't work then they would have put me on steroids coz that's the only next option.

And for the first 6 months I had no idea what is happening with my body, I was bleeding badly (basically internal bleeding starts in your colon in Ulcerative colitis if something irritates the ulcers)

I was completely drained of energy every day. My weight dropped from 72 to 55 and what not.

On honest note, I always feared from disease, I always feared that my parents will get bad disease which is not curable and they will die early and what not.

I don't know how your diet looks like but whole food plant based diet saved my life and as I dug deeper into it, my fear of disease slowly started to diminish and I no longer fear that my parents will get any chronic disease coz they also follow a whole food plant based diet. And this diet has been proven to give you longest living life (although ofcourse there are many other factors matter) but diet has show a great role too.

If you are interested to know more about it you can simply watch this documentary called "What the Health" on Netflix.

Now if you ask how I felt when I managed to find light at end of the tunnel, I felt like I was reborn to some extent and it gave a new purpose to my life coz I saw so many sick people in hospital everyday, in such bad condition. So now I always try to help anyone with their health condition with my nutrition knowledge and try to guide them in right way so that they can actually cure from their disease.

If you are going to follow a more plant based whole food diet then I can very surely say to you that you won't get any chronic disease and for the fear of failing, I will definitely recommend you to follow some of the great names I mentioned in my original post above.

Peace man


How long does it take to create a texture? What method/s do you use to animate, if any? What engine do you use?


There is no one answer to your first question, as it completely varies from the type of texture you are using and what method you are using. If it's hand painted texture then it will take much longer.

We work on 2D games only and all the animations are hand drawn always and we majorly use Animate or Krita for animation.

And for the engine, sticking with Unity only for now. I might try my hands on other new engines in future, GoDot is definitely on radar.


What are some of the most valuable things you learned from the motivational speakers you follow, and how did it impact you?


Well, this is definitely my another favorite question of this AMA.

The most valuable things I learnt from the motivational speakers I follow are:

1) You need to have vision, if you don't have a vision then you are going to drift off

2) Don't have a vision yet, struggling to find your vision? Try to taste different things, whichever you interests you truly, tripe down on that thing. (This is something I took by heart by Gary Vee)

3) Human mind and body is completely trainable, there is nothing you can't learn and their is nothing you can't do. You can learn anything if you put your full dedication to it

(This is something I learnt very well from Tom Bilyeu, we already know this but no one really preach about this to us so we make safety nets around us and limit our ability to learn and excel. Just coz of Tom Bilyeu preaching about it I was able to come out of fear that I cannot do coding. I had some basic knowledge of coding but I always had this fear that I cannot do it like professional and I cannot develop a complete game coz I was always more interested in game design side of game development and just coz of this fear I said no to some great projects but just coz of Tom Bilyeu and his preaching I was able to come out this fear I was engulfed with for a very long long time. And then I heard story of Thomas Brush, he is founder of Atmos Games and creator of Pinstripe and Once Upon a Coma, his story inspired me even more as he is a solo developer and managed to develop such beautiful game. Then I heard story of Alex Preston, I won't go too deep into his story but he has heart issue since childhood and he decided to tell his story via video games and he developed Hyper Light Drifter, such a beautiful game. There are many other people in the row also but that is story for another day I believe)

4) It is a marathon and not a sprint (This is something said by almost everyone, and we also know this somewhere but we just need a reminder every now and then. Everyone has their own method of saying but the sum of their saying is this)

5) Don't be patient (We generally hear people telling us you gotta be patient, it takes time. That is absolutely true but this statement gives a safety net to us and slows down our ability to perform sometimes. So don't be patient and just do it. This is something Tom Bilyeu preach a lot and so does Gary Vee, difference is just their words are different but it means the same thing in the end)

5) Oh, this one is my top favorites. It is a statement I heard by Robert Kiyosaki on London Real podcast. It goes like this "A question opens the mind. A statement closes the mind"
I believe it is quite self explanatory. It is such a powerful statement which can shift your mindset if you take it by heart.

These be my top 6 pick I will say.

How did it impact me? Well I have mentioned a big part of it in points above only but in whole, it has made me a better person who has way less fear of life and future and have enough confidence that with my skills and talent I will be able to make through even when the times will get rough :D


What's your Idea of the perfect game?


Well there is not really an idea of the perfect game, it's just you get an idea, you prototype it and get review on it and build on it.

No idea is perfect since beginning, it's just a road of iterations.

There are many times when you spend long time working on a mechanic and it doesn't make to final game. That is why it is best to prototype it before jumping right into making assets for that mechanic.


How come game developers aren't always aware of all the easter eggs in their own games?


Well that doesn't really happen if a game is developed by a small team


What technologies do you recommend for 3D modeling and for game development?


The technologies which are demanded today for 3D modeling and game development are

Software wise: Basic knowledge of 3D modeling, Maya, Zbrush, Substance Painter (These softwares are majorly demanded while selecting candidate)
Then for plus, it is best to have knowledge of Marvelous Designer and Topogun (or any other retopo software coz having knowledge of retopo is crucial if you want to get into game development as a character artist) and Unfold3D is really good software for unwrapping, it has some nice tools which making unwrapping easy, although it is not necessary and you can do basic unwrap easily in Maya or 3ds Max. ZBrush also has option of unwrap but I generally like to do it in Maya only.

Aesthetic wise knowledge: If you are looking for character artist space then knowledge of human anatomy is must then having knowledge of drapery is a big plus even though we have simulation softwares for cloths now but it is best to showcase that you have actual knowledge how to sculpt cloths and doesn't rely solely on simulation.


When will HL3 be done?


I am sorry to disappoint you bud but people at Valve are just not convinced that 3 number even exists :'(


What's your favorite fruit?


Bananas :yummmmm: Bananas are just so good, I ate only bananas for almost 4-5 months


What game developers have personally inspired you to pursue your passion in game development?


Very good question man. Thank you for asking this :D

Video games have always been the aim but I wasn't sure how I am going to do it until I discovered Unity. So I started using it during that time but at that time the boom of indie was not as much as it is now.

Fast forwarding to today, we have so many examples, I will credit it to Thomas Brush who really helped me coming out of this fear of not being able to develop games.

After that I am inspired from Team Meat, Alex Preston, Studio MDHR, co-founders of Rockstar Games, co-founders of CD Projekt RED, co-founders of Insomaniac Games, co-founders of Naughty Dog

I sent quite some time just learning their stories and they sure are very inspirational


Do you ever just take a long walk out in nature?


Yes, I actually do that. But less frequent lately but I always love some long walk out in nature or just sitting in peace with nature also.


Will you ever do anything to your unibrow or leave it as a caterpillar?


XD I always try to keep it clean from middle


How many hours do you work in a day? and have you ever thought of joining a large company?


I pretty much work whole day until I go to bed. I take little breaks in between through out the day coz sitting continuously is very damaging to your health.

I have thought to join large company before but now I really just want to work toward building independent game development studio.


Have you read Siddhartha?


No, I haven't read that but I am definitely going to add it to my read list now :D

You see I am not a avid reader


According to your experience, at what age should a person get into this field and also with or without which qualifications?


There is no age limitation to get into game development

Neither you need any qualification for it.

That's the beauty of it. If you are 13, you can start. You are 40, you can start. You are 60, you can start.

Doesn't matter what qualification you have.

Although if this is something you want to build your career on, then it's always good idea to start as early as you can coz while you are young you don't have any burden or responsibilities of family and things. You are not burdened for earning (in most of the cases) so during this time you can learn things in more fun and enjoyment.


What metrics are you planning to measure to determine if you're running the "best" game development studio in India?


I guess this is going to be my favorite question of this AMA :D

Why I say best game development studio and not biggest is coz it doesn't really matter to me to have a huge game development studio like Ubisoft or Naughty Dog or any other big giant although that will be insane if I ever could reach that level.

When I say best, the first and foremost metric is of course having successful games which are received positively by the video game community.Now if you ask what type of games, then the vision for it is to develop original IPs and make them successful. Coz if you look at current Indian game dev market, most of the studios are either developing for mobiles to make bucks and cloning games or there are big number of service providers.

So I don't want to end up in that space, rather you can say my vision is more on having a studio like Studio MDHR or Heart Machine Games or like developer of Celeste or ChuckleFish games. I believe you get the idea :D


Favorite modern console?


Nintendo Switch and Playstation 4


I wonder, why it's so hard to speak with the heads of any game development studio?

I am passioned about games since i was a child, but also extremley untallanted in all techical skills, but very talanted in writing - i could easily see flaws in most stories in video games, and just as easily build up my own words, twisted and engaging plots, interesting characters, etc, as well as coming up with pretty neat game design ideas. Not to brag, but the only game i managed to release so far has zero negative feedback regarding the story (some even said that story was the only reason why they finished the game) despite it's not being a complete game, but only a prologue.

By this time i spent more than 15 years on making new stories (and game design concepts) and perfecting old ones. Some of them could easily outshadow majority of the stories in simillar genres.

But also during this 15 years i was trying to offer my services to the various developers. With zero sucsess. I never getting replied back, no matter if i write to the hr or to studio leads - and often it's impossible to contact leads directly because they have no contact information published. Basicly, all i need is to show them the stories i have. But they don't want to look at them, and i don't understand why. It would cost them nothing, right? So why not take a peek, just out of curiocity? It's so sad to see that games with millions wasted on them having a really weak stories, and their creators seem to be not interesting in having a better ones at all.


I know right bro, I can totally understand from what point of view you are coming from.

And majority of the times they really don't respond. If you ask me for advise, my best advise will be that you keep hitting them, I know it might be little annoying at one point you don't really have anything to lose if you just keep hitting them up. And if you don't feel like just doing this then I will suggest you start your YouTube channel and create video essays on stories of different games and speak about what could have been better, what you didn't like in story and things of that nature.

I believe this is a very good method if you are not getting any response from any studios then just start creating your own content and spread the word \m/


Hi sidmakesgames, your post has been removed because:

Your post has been removed because it lacks adequate proof.

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Here's a link to the section of our wiki that discusses proof.

Please let us know when the proof has been added by replying here and we'll put the post back up. Cheers!

Please contact the mods if you need further assistance


Hey! Sorry for not attaching proper proof previously I have attached the link to the proof in the post. Can you please check and let me know if it works as a proof for AMA

Thank You :D


Do you have any experience in other dev platforms? (Im a python junkie myself)


No, not really. I always use Unity although I have played with Buildbox and Construct2 little but won't really count them.


Hey, I've been interested in game development for a very long time but can't seem to get a job since a lot of experience is required. How do I go about getting the experience and getting into the field? I currently work as a game tester (quality control) for games but I want to go towards the 3d development side of gaming.

There hasnt been any scope in the company I work with and would love to know how to start.

Thanks in advance.



Oh it's great to hear that you are interested in game development. And it is also actually a good thing that you are currently working as a game tester. You are already in the field. I know so many people who started as game tester and are now into actual development field.

My best advise will be this only if you are interested into 3D development side of games then while you are working as a game tester, start learning 3D modeling, sculpting and texturing (only if you meant art wise in 3D development). Once you have a good portfolio then you can easily apply to some other studio where you can bring use of your skills since you mentioned that there hasn't been any scope in the company you are working right now.

If art is something not your thing then you have code and design. Getting as coder for in company might be little more challenging but maybe you can apply for an internship if there is opening in a studio and once you are in the studio then you can start making connections and you will come to know people there.

Have the experience certificate as a game tester will be a big plus for your portfolio and during this time you should also reach out to other people who are into actual development studios and introduce yourself to them and tell them you are a game tester. People always tend to take a person more serious if that person is already working on something or somewhere rather than a guy who just talks the talk and doesn't walk the talk.


Hi Sidharth! I don’t really know much about day-to-day life in India, so what is gaming like there? Is mobile gaming as popular as it is in Asian markets, or are people playing on consoles and/or PC’s? Are micro-transactions as frowned upon as they are by European and North American gaming communities? How do you plan on getting your cut of the huge gaming market? :)


Hey /u/punchki

Well you got that absolutely on spot as the mobile gaming has boomed a lot in 2-3 years only in India and that is only coz of the cheaper smartphones available at affordable prices and then much faster Internet made available to public by Reliance, they basically took the Indian mobile data market by storm and changed the whole scenario. If you looked 3 years back, you would have seen barely people with 3G mobile data but Reliance brought 4G at very very affordable price, they basically provided free 4G for 1 year to India. Such a marketing tactic I gotta say and now everyone has 4G internet here and this move also forced other companies like Airtel, Vodafone and all other mobile operators to provide competitive plans to market.

And this is the reason why mobile gaming is just booming in India also just like it is in Asian market.

People are playing on consoles and PCs but those are more of people who have been playing video games even before there was good internet facility available. Indie games haven't boomed at much in India either as not much of good indie games have been developed by Indian developers but I can definitely see the scenario changing.

Oh yes, micro-transactions are just as frowned upon here also. Very less number of people actually ready to invest their money in micro-transactions here rather they look for free stuff. Right now PUBG is booming here just as it has boomed in all over the world but why I specifically said PUBG that is coz it is available for free on mobile devices and people in India love free stuff. So now the casual audience who never played any 3D game on their devices are hooked on PUBG and it is like a new fascination for them coz they never played anything like that before. PUBG being free on mobile devices is the single most biggest factor of it booming in India and on top of that cheap devices at affordable price and fast internet at affordable price. Just perfect combination what PUBG need to boom.

Now if you ask the same people about Fortnite, they won't have a clue what Fortnite is.

By huge market if you mean the huge mobile market of India then they are not really my focus. I am rather aiming to develop games for more audience which are inclined to the actual video games (what I mean by actual video games? By actual video games I meant the audience which actually appreciate the value of art and story and gameplay. Audience which can relate to the video game. Audience who have been playing video games since their childhood since the 8 bit era. Audience which don't care for multiplayer but rather love to immerse into the story which a particular game is trying to tell)
And I understand the market is huge if I am aiming for actual gaming market also but I believe in this time we all can find a niche audience for our game which will love and support the game we will be working on. It doesn't have to be audience of millions although that will be amazing but it's really not necessary that our first game will be loved by millions.

So right now the plan is just to actually develop a game with true love and market it well enough so that it could reach as many people as possible.


are women equally capable of developing games?


Oh yes definitely man, I mean why not :shrug:

Jade Raymond is the lady who led the creation of original Assassin's Creed

And Amy Hennig is the lady who is director and writer behind Uncharted games, she also has many other games under her belt but I came to know about her from Uncharted franchise.

And there are a lot more examples out there.


So you decided to get back into game development, are you still using the Unity game engine?


Yes definitely, it took a while to get back where I belong but yes finally back here :D

Yes, I have no plan of switching game engine at this point. Going to stick with Unity for more while


I want to make 2d games, but I don't necessarily know how/where to start. Any advice?


Sure thing bro

It really comes down to if you are an artist or a coder first. If you are an artist then you have to learn to code that is only if you want to go solo dev.

If you are an code guy then you are in little advantage as you can build a prototype of your idea using free assets available and present it to people. And using that prototype you can easily find an artist to hop on and help you finish the game.

Now if you want to start doing 2D art then GIMP will be your way to go free software. You can also get student discount on Adobe software so if you can get it then Photoshop is the way to go, you can draw and animate both in it. And then from there you get your hands on some game engine. GameMaker Studio, Unity, GoDot are some good examples which you can use.


I'm looking to becoming a game developer. Is there any good places i can learn C#?


Oh that's good to hear bro :D Definitely there are some great places to learn C#, the Unity's site itself. Brackeys has series on it and there are couple of series where you learn C# along with learning game development

Do you have prior experience with coding or starting from scratch?


Any tips for aspiring game programmers, and what kind of work ethic should they have?


My best advise for aspiring game programmer will be that always keep your code clean and do proper commenting in it.

It is one of the most crucial habit you can built while coding coz when working in a group project where you have multiple people working on a project, it is very important to keep your code clean so that anyone who opens the code don't feel like he has just opened the box of big maze.

A programmer always know where he did what and how his code works but it is important that other team member majorly programmer or it could be designer also sometimes, understands the code if they ever need to make changes to the code or just look at it.

Now for the work ethic, majorly it is seen that industry is not well known for its accessible for entry-level jobs so it is always best idea to just start with a small studio or just work on a project to have a strong portfolio.
This will give leverage to you and people won't see you just as a beginner who doesn't have any experience of development. This is specially true when you are aiming for a big studio coz they rarely accept beginners and are competitive but if you have good experience of working on a solid project then you are just way to go.


What console or consoles did you have as a kid and what were your favorite games?


Well as a kid I only used to have some duplicate copies of NES

Finding original NES and systems like this was quite difficult during that time in India.

My favorite games were I really don't remember exact names of those games coz I was a kid and from what I remember they were mostly the Japanese copy of game so we didn't understood a thing.

But Double Dragon, TMNT 3, Adventure Island, Excite Bike, there was this galaxy game where you can transform into player, spaceship and one more thing it was of white color, Contra, Aladdin, Road Figher, Kung Fu, Pizza Cats, Tiny Toon Adventures, Bugs Bunny Crazy Castle

There must be many other too but these are some of the most loved I remember


Where would you recommend as a start in the industry?


It really depends on your current situation. Do you want to go into AAA video game industry or want to continue as an indie developer.

If you wish to get into AAA industry then start working on one skill that you love, it could be sculpting and texturing (these days generally studios look for people who can sculpt and texture, or at least have knowledge of texturing), lighting, rigging, FX artist or if you are interested into more technical side then focus on your problem solving skill using code.

If you wish to go down the indie path then generally it is best idea to have a job to keep you going financially and start working on your game and share it with people online and if you believe you have started getting traction for your project and people are loving it and you have gathered enough fan base then you can launch a kick-starter and if it is a success than you can easily quit your day job and work on your game full time.

And if you are young and still studying then it is best time to get into game development if you want to go indie route.

And one thing I have really learnt is that you should always try once at least if you really want to coz jobs will always be available. If your game fail and you cannot sustain yourself after launch of your first game then you can anytime go back to another job. Although it might be easy or tough to find a good job again, that really depends on your skills and the location where you live but that is the in general.


why you so fine?















Guess just trying to keep my life together after almost breaking it apart


What university did you graduate from ??


I graduated from Chandigarh University




I am confused, what did you ask exactly bud?

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